how to make a weakness potion
Brewing is the process of creating potions, splash potions, and lingering potions by adding various ingredients to water bottles in a brewing stand.
Contents
- 1 Brewing potions
- 2 Brewing equipment
- 3 Ingredients
- 3.1 Base ingredients and modifiers
- 3.2 Effect ingredients
- 4 Brewing recipes
- 4.1 Base potions
- 4.2 Effect potions
- 4.2.1 Positive effects
- 4.2.2 Negative effects
- 4.2.3 Mixed effects
- 4.3 Cures
- 4.4 Unbrewable potions
- 5 History
- 6 Trivia
- 7 Gallery
- 8 See also
- 9 References
- 10 External links
Brewing potions [ ]
Brewing GUI |
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By placing at least one or more water bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, a player can distill the ingredients into each bottle and brew potions that may be consumed to grant an effect to the player. The three potions being brewed do not necessarily have to be the same.
Every potion starts with a water bottle, and proceeds with one or more steps of brewing. The usual steps are:
- Add a base ingredient to create a base potion, usually nether wart is used to create an awkward potion.
- Add an effect ingredient into the awkward potion to create a potion with a working effect.
- In any order, several optional steps can be added (depending on the basic effect, not all of these may be valid):
- A enhancer ingredient may be added: glowstone dust to make the effect more intense, or redstone dust to make it last longer.
- a fermented spider eye may be added to "corrupt" the effect, generally reversing it.
- Gunpowder can be added to convert it to a splash potion, which can be thrown (or fired using a dispenser) to affect all players and mobs in a radius.
- After a splash potion is brewed, Dragon's breath may be added to upgrade it to a lingering potion, which can be used to create an lasting area effect cloud, or to craft tipped arrows.
The exception to the above sequence is the potion of weakness, where a fermented spider eye is brewed directly into water. The resulting potion can be extended with redstone and/or converted to a splash or lingering potion as above.
Each brewing step takes 20 seconds. Each piece of blaze powder used provides fuel for 20 "steps" of brewing. Fuel is consumed when a brewing operation starts and it is not recovered if the operation is halted prematurely by removing the ingredient or potion bottles. The same amount of fuel is consumed whether one, two, or three bottles are being brewed.
The brewing stand can be fed by hoppers: Ingredients can be fed to the top of the stand, bottles and fuel can be fed to the side of the stand, and "finished" potions can be taken from the bottom.
- All ingredients for a single batch of any recipe can be loaded in order from a hopper for a hands-free brewing of a multi-step potion. (With the nether wart falling through to begin brewing.)
- Since each step produces a "finished" potion (which can be taken by a bottom hopper, mass-production of potions is non-trivial. However, it can be managed if several brewing stands are chained together from bottom to side, each with fuel and stacks of the successive ingredients. The first step can be fed by a chest of water bottles.
Brewing continues as long as at least one of the three bottom spaces is filled, and additional bottles of water or potions can be added. However, if the ingredient is removed, or the bottom three slots are emptied at any time during the process, the process stops and nothing is brewed.
Brewing equipment [ ]
Name | Icon | Use |
---|---|---|
Brewing Stand | Used to add ingredients into water bottles. | |
Cauldron | Each cauldron can hold a bucket of water (after placement), fill 3 glass bottles, or in Bedrock Edition, hold 3 bottles' worth of a single potion (after placement), and can hold water in the Nether without evaporating. | |
Water | Alternatively, instead of a cauldron, a water source block can be used to fill an unlimited number of glass bottles. | |
Blaze Powder | Needed to fuel the brewing stand. | |
Glass Bottle | Container for all kinds of potions. | |
Water Bottle | The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block. |
Ingredients [ ]
Base ingredients and modifiers [ ]
Base ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. Nether wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.
Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.
Name | Icon | Result of adding to water bottle | Modifier effect |
---|---|---|---|
Nether Wart | Awkward Potion | Allows the creation of more complex potions. | |
Redstone Dust | Mundane Potion | Extends the duration of a potion. | |
Glowstone Dust | Thick Potion | Enhances the level of a potion. | |
Fermented Spider Eye | Potion of Weakness | Corrupts the potion effect. (changes effect) | |
Gunpowder | Splash Water Bottle | Turns a potion into a splash potion. | |
Dragon's Breath | Lingering Water Bottle (from Splash Water Bottle) | Turns a splash potion into a lingering potion. |
Enhancement: Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
- Upgrading the effect of a potion that has no time parameter (e.g. Instant Health) with glowstone involves no trade-off.
- Upgrading the time of a potion that has no level II effect (e.g. Fire Resistance) with redstone involves no trade-off.
Corrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
- A corrupted potion usually does the opposite of the original potion.
- Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
- Corrupting an enhanced potion of Poison/Healing results in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
- A potion of Invisibility is considered a "corrupted" version of a potion of Night Vision.
Splash and lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion. Splash and lingering potions can be used best for affecting other entities.
- Splash potions and lingering potions can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
- Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. Regeneration + → Splash Potion of Regeneration +).[ Bedrock Edition only ]
- In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. For example, a drinkable potion effect of 8:00 is reduced to 6:00 as a splash potion. In Java Edition, splash and drinkable forms have the same duration.
- Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.
Effect ingredients [ ]
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle.
Name | Icon | Effect | Effect when corrupted |
---|---|---|---|
Sugar | Speed | Slowness | |
Rabbit's Foot | Jump Boost | ||
Glistering Melon Slice | Instant Health | Instant Damage | |
Spider Eye | Poison | ||
Pufferfish | Water Breathing | None | |
Magma Cream | Fire Resistance | ||
Golden Carrot | Night Vision | Invisibility | |
Blaze Powder | Strength | None | |
Ghast Tear | Regeneration | ||
Turtle Shell | Slowness, Resistance | None | |
Phantom Membrane | Slow Falling |
Brewing recipes [ ]
Base potions [ ]
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.
Potion | Reagent, base | Precursor to |
---|---|---|
Awkward Potion | Effect potions | |
Mundane Potion | None | |
Thick Potion | None |
Effect potions [ ]
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding a nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of weakness can additionally be created by simply adding a fermented spider eye to a water bottle — and it is the only potion that can be brewed without nether wart.
Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration.
Positive effects [ ]
Potion | Reagent, base | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of Healing | — | Potion of Healing | Instant Health: Restores health by 4 . Enhanced: | |
Potion of Fire Resistance ( 3:00) | Potion of Fire Resistance ( 8:00) | — | Fire Resistance: Gives immunity to damage from fire, lava, magma blocks, campfires, and blazes' ranged attacks. | |
Potion of Regeneration ( 0:45) | Potion of Regeneration ( 1:30) | Potion of Regeneration ( 0:22) | Regeneration: Restores health by every 2.5 seconds. Enhanced: | |
Potion of Strength ( 3:00) | Potion of Strength ( 8:00) | Potion of Strength ( 1:30) | Strength: Increases player's melee attack damage by 3 . Enhanced: | |
Potion of Swiftness ( 3:00) | Potion of Swiftness ( 8:00) | Potion of Swiftness ( 1:30) | Speed: Increases movement speed, sprinting speed, and jumping length by 20%. Enhanced: | |
Potion of Night Vision ( 3:00) | Potion of Night Vision ( 8:00) | — | Night Vision: Makes everything appear to be at the maximum light level, including underwater areas. | |
Potion of Invisibility ( 3:00) | | Potion of Invisibility ( 8:00) | — | Invisibility: Renders the player invisible. Equipped and wielded items are still visible. |
Potion of Water Breathing ( 3:00) | Potion of Water Breathing ( 8:00) | — | Water Breathing: Prevents the oxygen bar from depleting when underwater. | |
Potion of Leaping ( 3:00) | Potion of Leaping ( 8:00) | Potion of Leaping ( 1:30) | Jump Boost: Increases jump height by 1⁄2 block. Enhanced: | |
Potion of Slow Falling ( 1:30) | Potion of Slow Falling ( 4:00) | — | Slow Falling: Causes the player to fall at a slower rate and not take any damage when hitting the ground. |
Negative effects [ ]
Potion | Reagent, base(s) | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of Poison ( 0:45) | Potion of Poison ( 1:30) | Potion of Poison ( 0:21) | Poison: Depletes health by 1 every 1.25 seconds. Enhanced: | |
Potion of Weakness ( 1:30) | Potion of Weakness ( 4:00) | — | Weakness: Reduces player's melee attack damage by 4 . | |
Potion of Harming | | — | Potion of Harming | Instant Damage: Inflicts 6 damage. Enhanced: |
Potion of Slowness ( 1:30) | | Potion of Slowness ( 4:00) | Potion of Slowness ( 0:20) | Slowness: Slows the player to 85% speed. Enhanced: |
Mixed effects [ ]
Potion | Reagent, base | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of the Turtle Master ( 0:20) | Potion of the Turtle Master ( 0:40) | Potion of the Turtle Master ( 0:20) | Slowness IV, Resistance III: Slows the player by 60% speed and reduces incoming damage by 60%. Enhanced: |
Cures [ ]
This section describes an education-related feature.
This feature is available only in Education Edition or when enabling the "Education Edition" option in Bedrock Edition.
Cures are brewed from awkward potions using different elements.[ Bedrock and Education editions only ] Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.
Potion | Reagent, base | Effect |
---|---|---|
Antidote | Cures Poison | |
Elixir | Cures Weakness | |
Eye Drops | Cures Blindness | |
Tonic | Cures Nausea |
Unbrewable potions [ ]
The potion of Luck[ Java Edition only ] and the potion of Decay[ Bedrock Edition only ] cannot be brewed, and can be obtained only through commands or the creative inventory.
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
? | The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1] | ||||
1.0.0 | Beta 1.9 Prerelease 2 | Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2] | |||
Beta 1.9 Prerelease 3 | A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility). | ||||
Beta 1.9 Prerelease 4 | Throwable splash potions introduced, brewed by placing gunpowder and any potion together in a brewing stand. | ||||
Glistering melon was added to be the ingredient for the potion of Healing; the ghast tear, which previously served this purpose, is now used for the potion of Regeneration instead. | |||||
Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations. | |||||
1.1 | 12w01a | The time to brew potions was decreased to 20 seconds. | |||
1.4.2 | 12w34a | Brewing recipes for potions of Night Vision and Invisibility added. | |||
1.5 | 13w01a | Hoppers added, which can move items in and out of brewing stands. | |||
1.7.2 | 13w36a | Potion of Water Breathing added. | |||
1.8 | 14w27a | Potion of Leaping added. | |||
1.8.1 | pre1 | The potion of Leaping can now be extended using redstone. | |||
1.9 | 15w31a | Glowstone and redstone can no longer be added to already extended or enhanced potions. | |||
Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison. | |||||
Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength. | |||||
Potions of Slowness can no longer be made using a potion of Fire Resistance. | |||||
Potions of Harming can no longer be made using a potion of Water Breathing. | |||||
Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See Java Edition removed features § Potions for more information. | |||||
Splash potions can now be created from all potions, including water bottles. | |||||
15w33a | Added lingering potions. | ||||
15w42a | Blaze powder is now required as fuel for brewing. | ||||
15w43a | Blaze powder as fuel reduced from 30 points to 20. | ||||
1.13 | 18w07a | Potion of the Turtle Master added. | |||
18w14a | Potion of Slow Falling added. | ||||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added potions and brewing. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added lingering potions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Blaze powder is now required as fuel for brewing. | |||
1.4.0 | beta 1.2.20.1 | Added four new potions known as cures: antidote, elixir, eye drops, and tonic. | |||
1.5.0 | beta 1.5.0.4 | Potion of the Turtle Master added. | |||
1.6.0 | beta 1.6.0.5 | Potion of Slow Falling added. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added potions and brewing. |
TU14 | 1.04 | Potions of Night Vision and Invisibility added. | |||
TU46 | CU36 | 1.38 | Patch 15 | Lingering potions added. | |
Blaze powder is now required as fuel for brewing. |
Trivia [ ]
- Although Jeb said that in Java Edition Beta 1.9 Prerelease 3 there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
- By modifying the item NBT using an editor or commands, it is possible to get a potion that cannot be upgraded into a splash potion.
- Unlike crafting, smelting and stonecutting, there is no in-game recipe book for brewing, making the process much less intuitive.
Gallery [ ]
-
Texture file for the 1.9 brewing user interface
See also [ ]
- Crafting
- Enchanting
- Smelting
References [ ]
- ↑ "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens" – Tom Stone, February 21, 2017
- ↑ jebtweet:119710836469149697
External links [ ]
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide
- Minecraft Commands - A Searchable Minecraft Database
how to make a weakness potion
Source: https://minecraft.fandom.com/wiki/Brewing#:~:text=The%20potion%20of%20weakness%20can,to%20effects%20than%20other%20mobs.
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